Destiny 2 has been an opponent for 7 months, the players drive in madness

Sunset Overdrive is a video game of shooting in third person action and adventure developed by Insomniac Games and published by Microsoft Studios for the Xbox One. It was announced at Electronic Entertainment Expo 2013 and launched around the world in October 2014. The game is Develop in 2027, in a fictitious metropolis called Sunset City. The player controls an employee of Fizzco, who has to fight against the OD, abbreviation of the Overcharge drinkers: humans who have become mutants after drinking energy drinks from Fizzco. In the Distópica Sunset City, the player s character can run through the wall, use tyrolines and slide by rails to navigate quickly through them, with a large weapons arsenal to use. The game also has a multiplayer cooperative mode called Squadron Chaos, which assigns players to complete a series of missions with seven players. As the game puts emphasis on the impulse, the game does not have any coverage system. The development of the game began in 2010, when Insomniac completed Resistance 3. After the project had internal green light, the study was associated with Microsoft Studios, which helped finance the game and allowed Insomniac to preserve the rights of the franchise. Insomniac described the game as a game holding , since the team was inspired by different sources, including Prince of Persia, Jet Set Radio and Tony Hawk Pro Skater, although in its initial stage of development the team took inspirations from Dayz in its place. The game is developed in a post-apocalyptic future, but the team described it as a great apocalypse that converts the initial representation of the game into a field of play for players. Sunset OverDrive works with the internal insomniac engine, previously used in FUSE, one of its previous games. The game received generally positive reviews, with praise for its visuals, transversal system, combat system and humor. However, the game was criticized for the lack of convincing history or an innovative search design. He received numerous nominations, including the first Xbox year s game awards of several games publications. The game was compatible with multiple downloadable content, including those based on history Mooil Rig and Dawn of the Rise of the Fallen Machine, after the launch of the game.

Indestiny 2 become the annoying overcharge champions ever three and drive the players in madness. They can hardly impress from disturbing and when, when, they shoot ice cold and softly cheeky. What s up with these disturbed disturbed?

How well that there are Destiny 2 infinite kinetics ammunition Meanwhile, many players think. After all, this makes the fight against the amooking overcharge champions a little more bearable. But it does not change the fact that the players have been drolled by the wrong overloading champions for almost 7 months. No matter where you meet the champions, they are completely crazy.

What is broken with those?

Overhead champions, especially captains, heal quickly again, despite noise buff. Once disturbed, they are still naughty and ballers as mistake. Cooldown? Do not know these champions but dodge you can great. Overhead champions also focused by the area and go into cover. Stasis worsens the problem.

Above all, the overcharge captains are in Destiny 2, which simply no longer want to die. And that, though players do everything right. How hard to come to them is, the PVE God also shows Esoterickk in one of his last videos.

An almost infinite fight, as out of a scary time loop.

Staff mechanics are not triggered correctly: The players report that you often hear the sturgeon sound, leaving themselves, but the champion is not stopped at all. Or the temporal order does not fit between fault and effect. The endcontent opponents feel so broken.

Players want a weakening of these opponents

Why is the problem in the game for so long and will not be fixed, the players ask. Should that be like that? Is it intention of bungie that overcharge champions react so? Hardly conceivable, because the encounters are much to the way in many situations, as that bungie can have intended as well.

The community is not only hoping for a patch: Many players are also thinking, these hard opponents generally need a slowdown. Overhead champions are too strong for your feeling too strong and far too often not tried, even without their miscehres behavior.

The opinion is also the player s bug and commented under the video:

Overhead captains are by far the most annoying champions / enemies throughout Destiny. You have to be seriously slightly weakened and are super buggy.

User Kgosietsile Sere answers: To have two overcharge champs side by side is the worst. Constant stun, she then makes rigorously and they come back to full health than with light speed. It s a mistake that needs to be resolved.

Especially because Esoterickk is now so prominent again pointing out, shows: These overcharge champions do not actually belong to the game, but in a forced jacket.

You do not know Esoterickk? Here is more information about the undisputed Destiny 2 Pve God:

When will the obvious problem be fixed? Bungie has not yet responded to this fact that its overcharge champions run in the game Amok. And that, although the problem already has existed since Season 14. The community has aware of it several times in Reddit and in the Bungie Support Forum. But so far, the developer has not yet included the problem in the list of known issues. The players now hope that the problem, through the high-rich youtuber, maybe get more attention.

The player KF therefore also jokes: I now know why bungie gave us infinitely prime ammition so we make overtime at stun. Yes! Only stun, let regenerate, do not kill lol.

What are your experiences? Do you have the wrong overloading ampader under control or is that actually a problem in the gameplay of Destiny 2, the bungie urgently approached?

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